In-engine scene / Unreal Engine3D environment · Independent game project
Embers of Remembrance
From a carefully modelled bedroom to a space you can explore in Unreal Engine. An ongoing exploration of atmosphere, detail, and environmental storytelling.
Inside the project
Building a space that feels lived in.
Modelling and materials in Blender, followed by scene assembly and a third-person walkthrough in Unreal Engine. Recent work explores window lighting, dust motes, and the small details that give a room character.
Current milestone: a playable bedroom scene. Watch the project showcase below. The game is still in development.